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Post by Terris on Jul 8, 2014 20:25:52 GMT -8
UNDER CONSTRUCTION:
Skill level unlocks: Level 1: 10% chance of +1 on a random skill to creature (the skill determines which creature) Level 2: 20% chance Level 3: 30% chance Level 4: 40% chance Level 5: 50% chance Level 6: 60% chance Level 7: 70% chance Level 8: 80% chance Level 9: 90% chance Level 10: 100% chance (unlocks ability to buy new patterns for different species) Level 11: Learn Intelligence specialization Level 12: Learn Strength Level 13: Learn Defence Level 14: Learn Speed Level 15: Learn Endurance Level 16: Learn Dexterity Level 17: Learn Magic Level 18: Learn Charisma Level 19: Learn Luck Level 20: +2 training Level 21: +3 training Level 22: +4 training Level 23: +5 training Level 24: +3 training on TWO stats Level 25: +3 training on THREE stats
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Post by Terris on Jul 8, 2014 20:31:35 GMT -8
Known Trades and What they Do
Animal Husbandry: Allows skill ups (see post above) for ANY species
Animal Training: Tinther Lorr Hoop - Allows skill ups for Tinther Lorr
Construction: Osidae cage - skill ups for Osidae
Cooking: Cook Rabbit Food - skill ups for rabbits
Drawing: Bicorn Diagram - skill ups for bicorns
Farming: Hare Feed - skill ups for hares
Fishing: Manticore Treat - skill ups for Manticores
Gathering: Fungiable Food
Herblore: Kurbok herbs - skill ups for kurbok
Hunting: Eld'rani food - Allows skill ups for Eld'rani
Jewel Crafting: Verem Touf Shine - Allows skill ups for Verem Touf
Leathercraft: Saydar Bridle - skill ups for saydar
Scribing: Nynt Riddles - skill ups for Nynts
Smithing: Oomi Augumentation - skill ups for Oomi
Tailoring: Kalghar Char Banner - skill ups for Kalghar Char
Tinkering: Firelizard Toy - skill ups for Firelizards
Tracking: Track with Weasel - skill ups for dire weasels
Trapping: Dragon Food - skill ups for Dragons
Woodcraft: Echee Wheel - skill ups for echee
Special Abilities and what they do:
Healing: Different to the other professions as it is used to save babies that would otherwise die in a litter (creatures born with an important stat - not magic, charisma - at or below 0) Level ups for this ability are slightly different:
Levels 1-10 remain the same (percentage increases for success) Levels 11-20 allow attempts to be made on extra babies at a particular birthing event (maxium of 11) Level 21: +2 to fatal stat Level 22: +3 to fatal stat Level 23: +4 to fatal stat Level 24: +5 to fatal stat Level 25: +3 to TWO fatal stats (this is the only thing that can save a baby with more than one fatal stat)
A baby with 3 fatal stats cannot be saved, no matter how powerful the healer.
Enchanting: Gives a plus to previously created items. Levels 1-10: 10-100% chance of giving a +1 to an Item (a level 1 saydar bridal could then give +2 to a random stat, instead of 1) Levels 11-20: 10-100% chance of giving a +2 to an Item Level 21: 20% chance of extending Item life by 5 uses Level 22: 40% chance of extending Item life by 5 uses Level 23: 60% chance of extending Item life by 5 uses Level 24: 80% chance of extending Item life by 5 uses Level 25: 100% chance of extending Item life by 5 uses
Magical Abilities and what they do:
Naturamancy: Levels 1-10: 10-100% chance of increasing the litter size of a creature with the Nature element by 1 Level 11: +2 litter size Level 12: +3 litter size Level 13: +4 litter size Level 14: +5 litter size Level 15: +5 litter size Level 16-25: 10-100% chance of +1 to ALL stats on a creature with the Nature element by 1.
Pyromancy: Levels 1-10: 10-100% chance of increasing the litter size of a creature with the Fire element by 1 Level 11: +2 litter size Level 12: +3 litter size Level 13: +4 litter size Level 14: +5 litter size Level 15: +5 litter size Level 16-25: 10-100% chance of +1 to ALL stats of a creature with the Fire element by 1.
Geomancy: Levels 1-10: 10-100% chance of increasing the litter size of a creature with the Ground by 1 Level 11: +2 litter size Level 12: +3 litter size Level 13: +4 litter size Level 14: +5 litter size Level 15: +5 litter size Level 16-25: 10-100% chance of +1 to ALL stats of a creature with the Ground element by 1
Aeromancy: Levels 1-10: 10-100% chance of increasing the litter size of a creature with the Wind element by 1 Level 11: +2 litter size Level 12: +3 litter size Level 13: +4 litter size Level 14: +5 litter size Level 15: +5 litter size Level 16-25: 10-100% chance of +1 to ALL stats of a creature with the Wind element by 1.
Aquamancy: Levels 1-10: 10-100% chance of increasing the litter size of a creature with the Water element by 1 Level 11: +2 litter size Level 12: +3 litter size Level 13: +4 litter size Level 14: +5 litter size Level 15: +5 litter size Level 16-25: 10-100% chance of +1 to ALL stats of a creature with the Water element by 1.
Umbramancy: Levels 1-10: 10-100% chance of increasing the litter size of a creature with the Dark element by 1 Level 11: +2 litter size Level 12: +3 litter size Level 13: +4 litter size Level 14: +5 litter size Level 15: +5 litter size Level 16-25: 10-100% chance of +1 to ALL stats of a creature with the Dark element by 1.
Lucemancy: Levels 1-10: 10-100% chance of increasing the litter size of a creature with the Light element by 1 Level 11: +2 litter size Level 12: +3 litter size Level 13: +4 litter size Level 14: +5 litter size Level 15: +5 litter size Level 16-25: 10-100% chance of +1 to ALL stats of a creature with the Light element by 1.
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Post by Terris on Jul 8, 2014 20:32:39 GMT -8
List of Creatures By Element:
Ground: Dire Weasel Eld'rani Kurboks Sernals
Fire: Dragons
Wind: Quetzalcoatl Stellar Hawk Bugiets Tagiets
Water: Ploads (not breedable) Nynt Koi (Eastern Dragons)
Nature: Echee E'nyan Rabbits Fungiables Saydar Tia'ril Hares The Dulir
Dark: Araviets Kalgha Char
Light: Bicorns Osidae
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